All of these weapon-types are intuitive to the characters usual method of attack, so this is seamless integration here. Might make for some interesting strategy if the player uses a certain character that naturally builds SP quicker, or builds SP safer if they has stronger defense or higher HP, only to be swapped out with another character to immediately transform into Dragoon mode. The enemy's EATB was implemented, but didn't work properly in this testing. Turn-based keeps Legend of Dragoon in its element and rooted in what made it great, additions. See I don't think party swapping by itself, without adding other mechanics, really shines with Legend of Dragoon's battle system. - To replace weapons that added elemental dmg in the original game, I think it would be cool to give certain characters weapons that break the usual weapon-type they normally use. I'm kind of stumped on items when it comes to this game. Welcome to the Extra Action Turn Battle (EATB) System v0.5. There are eight elements in Legend of Dragoon. I go into items in my original post, but in short, there's going to have to be a way to balance items to allow for easier item management outside of battle. Of course changing the SP system in turn means messing with the addition system. Be sure to do so with respect, however. The battle system is much like most RPG's. - Dragoons use additions as their physical attacks, or better yet special additions exclusive while being in 'Dragoon Form'. The Age Of the Dragoon The Legend of Dragoon The Rules of Warfare Hit Pants Elements using Command Icons in Battle Attack Icon Guard Items Run The Screen Fighter Selection Battle Alerts Multi -Attack Post Screen Finding the Way Maps 14 14 17 20 22 to Find Save Lodging Buying and The Menu The In. I know, shocker considering all I would like to see devs fool around with. Heightening the importance of Dragoons. Each character could have a limited number of item(s) they can go into battle with? - Despite above paragraph, Haschel having chi-abilities would be canonically accurate, and would be a a fun idea adding to his arsenal (if kept in check, not looking for super-saiyan). So if they wanted to spice up her character post-reveal with a neat ability, that would still be cool. Players can perform an Extra Action (EA), with another character, mid attack, or when using items. I have ideas for Shana's additions, but I feel I've typed a lot here, so I'll leave it there. FREE Returns. In LoD you take charge of 3 characters at a time, battling herds of evil monsters, which is … This is because they're all essentially tools and each has a proficiency that others don't. And making Dragoons more important to win condition, is making Legend of DRAGOON, more Dragoon. Looking to get caught up? And the enemies exagerate that mechanic, since most enemies have a weakness toward a particular character's "tool" (for lack of a better word). Heightening the importance of Dragoons. I mean besides that maybe there is some minor decisions to swap in tank-ier characters if an opponent is about to unleash a super strong attack. But there's no denying that the culture of today is VERY different to that of the year 1999. So like Rose might have a whip. It may not be overly explicit on the character menu or HUD, but would be explained in the tutorial or via dialog. Worth specifying. I'm not sure how to go about restricting this, perhaps SP transfers to characters being swapped-in? :( ) More additions, and dragon summoning powers that aren't *just* the final dragoon magic attack. Of course changing the SP system in turn means messing with the addition system. I really like all of this, with some refinement here and there I think this could make a really good battle system that is simple to learn, but complex to master. I'm having to come up with alternate strategies to keep my characters alive (using the shield a lot early on & going into dragoon-mode more at more calculated times as well). And I'm not talking dialog here. Maybe certain characters have that ability innately, or it's linked to a specific legendary armor. When it comes to the what needs changing, my philosophy is that the battle system mechanics are what needs the least amount of changing. It is an absolute tragedy that this game has been cast away.Yes, a sequel would be great, but at this point I'd be happy with a remake, a reboo The Legend of Dragoon (PlayStation) review "Final Fantasy VII was the turning point of the video game market, selling in the tens of millions of copies worldwide, making RPGs the mainstream. Turn-based doesn't have to feel like ancient game play. Here they are and they are paired with their opposites. Anything that can be added to the playable characters is, loosely, equipment. More posts from the legendofdragoon community. Dragoon is purely turn-based. So I think OG fans should be amendable to changes in the wake of a remake (remaster would be a different story). For example there is a distinct upward brush of the sword when Dart executes his "Burning Rush" addition. I could see Haschel with nunchucks or a bow staff. At the end of each route are various representations of areas for … But like I said, I'm not sure exactly how I'd go about the restrictions, but some level SP balancing would have to be in place I'd imagine to make the dragoon mechanics less game-breaking. We do not condone spam or inappropriate advertising. Though I would like interaction with Shana/Miranda's attack, but that game kinda trashed both of them so hard I don't think even with interaction I'd ever want to use them end game. Kongol might have a improvised weapon of sorts (I dunno, just a fun idea wouldn't be earth shattering, but could be cool mechanic to change things up). Like and RT with the #RemakeLoD hashtag. - OK. As far as delving into the additions themselves, I would suggest keeping them very similar to the original game in the way it the pacing reflects the character's battle rhythm. maybe that's okay with some enemy balancing). That's the beauty of party swapping though. But there is no denying how annoying it was when it came to looting chests, and ect. And it is a must, if you ask me. He's great and all, but I'd love to be able to mess around with party configurations that don't include him. Weird. Figure there are 7 total playable characters, so 3 or 4 would make sense since it would make the player choose from roughly half of their roster whom they wish to be out in the frontlines. While The Legend of Dragoon features a turn-based battle system, the player needs to actively participate in combat rather than just choose moves from a list and then watch them happen. That was less nuanced when it came to healing items, which using them turns the game into a cakewalk. But 4 party members would is a great idea if devs don't go down the 'party swap' road. Players explore the world of The Legend of Dragoon by following predetermined routes on a linear 3D map. Game Menu The Main Menu Status ace items and Weapons So long story-short, IT IS something to consider if you were a Publisher putting out a product in today's climate. And in this new SP system, landing successful attacks with the appropriate weapon-type would either add or lessen SP generation. I like that idea. - The "Speed" stat needs to be more reliable, in my opinion. And yeah, the freedom to swap out Dart is something most people would ask for. You agree, disagree? There are a few elements to the original game that may need changing or adapting. So while that "chi-blast charging" animation is being shown, it could necessitate the player hold the "x" button and release for a successful execution of the attack. - Possibly 4 characters fighting at once. This is "Legend of Dragoon". - Party members that are being swapped-in would need their SP limited. Yes, we know--it's certainly not the most inspired story line. PS5 controllers with their "haptic-feedback" might enhance these ideas (idk cause I haven't play with it yet). The Legend of Dragoon is a traditional Japanese RPG developed by Sony Computer Entertainment Inc. for the Sony PlayStation; released in June 2000, the game spans 4 CD-ROMs and features a story about the return of the legendary dragoon heroes.The game also features a unique battle engine called "Addition" (see the Battle System section) which allows for timed button … That being said, things can be added to the battle system that enhance and modernize the qualities that made these battle mechanics great in the first place. Those who have played The Legend of Dragoon on PS1 know of its magnificence--the unique battle and leveling system, the timeless story filled with adventure, love, loss, the world's epic lore and history, all with music that rivals any of the other greats. Only thing is that charm wouldn't translate well to a current-gen remake. Rose explains that Humans fight war by making themselves enter insanity; war is not in their nature. I'd say Chrono Cross because the battle system is pretty good and it's probably aged the best. And lastly, Shana canonically isn't able to really harness her magic, so that too would be out of place for her to being casting spells (aside from 'dragoon magic'). If you use Twitter, please join our Hashtag campaign! Seems fair, assuming it wasn't overly so. The best thing about The Legend of Dragoon’s combat system though is actually how it looks. I really like your ideas! For some reason, Legend of Dragoon was one of those games I missed back in the day. - Items in battle needs to be entirely reworked. ProductId : 6345981. In addition to that, ANY form of elemental damage (magical too) would be exclusive to Dragoon forms (that extends to items as well, which I go into later in this post). I might add to this list as I think of more. So I have some neet ideas that would improve the gameplay of a theoretical 'Legend of Dragoon' Remake, but still keep it grounded in it's original concept. A violent uprising. Perhaps no items at all, or certain characters only have the ability to use certain items? This has been requested by pretty much any and every "wish-list" in requests to publishers to remake this game. That doesn't have to do with magic, per-se, but these all give characters unique "tools" that add layers to what the game already has. Check pinned posts, navbar links, and posts with the "Community News" flair. Or just make SP transfer idea an exclusive ability to an individual character? Having a timed element for blocking, similar to Mario RPG, would be a nice addition. Use of any tablatures on this site without permission of the tabber is prohibited. VII does not and is sort of a hybrid of turn-based and real-time battle. Tbf all I really want in a LoD remake is being able to use 4 characters at once instead of 3 (I love Dart, Haschel, Meru, Kongol, and Rose the most and having to decide between just 3 sucks. With those extra mechanics, FFX would be simply swapping characters for different physical/magical stats, or to reprieve a character with low health. To spice it up however, I suggest making it even more reflective of a characters actions. Loved Legend of Dragoon though, but Chrono Cross takes the cake. If the original game took a more lenient approach toward item count, would it have drastically changed the difficulty of the game? You could have different classes of enemy-types that have inherit weaknesses to all members within its class. So in order to keep a remake in the same spirit as the original, I propose a similar limiting of items. Accessories should be categorized as Equipment, until such time as there are enough articles for them to … Also giving Kongol tank-ish abilities to accompany his tank-ish stats would go a long way to redeeming his utilization in a party-swap battle system (or in general, really). Potential Obstacles of a Remake Not Many Have Addressed... - Game length, multi-discs. ** Worth noting that enemies would need a drastic overhaul in mechanics, well at least the ones that are worth keeping (like Assassin Cock lol), since the player would have access to the whole party for every battle. 'Party swap ' road RPG project known as Legend of Dragoon by following predetermined routes on legend of dragoon battle system linear 3D.! That has a proficiency that others do n't include him ), but it 's probably aged best. To be more reliable, in my opinion sword when Dart executes ``! Consequently that would change characters, and so forth use of any tablatures this. Images and comprehensive battle system is much like most RPG 's character post-reveal with a neat ability, that be... Dragoon though, but I understand the dialog... and consequently that would change,... The human race to show how it works with the addition system for different physical/magical,... 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